xof 0302txt 0064 Header{ 1; 0; 1; } AnimTicksPerSecond { 60; } Frame Box { FrameTransformMatrix { 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;; } Mesh { 8; -1.00000;1.00000;-1.00000;, 1.00000;1.00000;-1.00000;, 1.00000;-1.00000;-1.00000;, -1.00000;-1.00000;-1.00000;, 1.00000;1.00000;1.00000;, 1.00000;-1.00000;1.00000;, -1.00000;1.00000;1.00000;, -1.00000;-1.00000;1.00000;; 6; 4;0,1,2,3;, 4;1,4,5,2;, 4;4,6,7,5;, 4;6,0,3,7;, 4;6,4,1,0;, 4;3,2,5,7;; MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0;; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } } } AnimationSet AnimationSet1 { Animation Animation { {Box} AnimationKey { 1; // Scale 3; 0;3; 1.000000,1.000000,1.000000;;, 120;3; 1.500000,1.500000,1.500000;;, 240;3; 1.000000,1.000000,1.000000;;, } } } AnimationSet AnimationSet2 { Animation Animation { {Box} AnimationKey { 2; // Position 3; 0;3; 0.000000,0.000000,0.000000;;, 120;3; 0.000000,0.500000,0.000000;;, 240;3; 0.000000,0.000000,0.000000;;, } } } AnimationSet AnimationSet3 { Animation Animation { {Box} AnimationKey { 0; // Rotation 3; 0;4; 1.000000, 1.000000, 1.000000, 0.000000;;, 120;4; 0.963718, 0.042017, 0.259454, 0.046533;;, 240;4; 1.000000, 1.000000, 1.000000, 0.000000;;, } } }